OVERVIEW
Besiege is a medieval physics-based sand-box game developed by Spiderling Studios for Windows, OS X and Linux.
POSITION
UI Artist
PLATFORM
Windows OS
CHALLENGES
- Solve layout problems with localisation in mind.
- Appress overwhelming data into compact layouts and user centred
- Make sure the UI is easy to implement, lightweight, intuitive.
ABOUT BESIEGE

Besiege is a physics-based game developed by Spiderling Studios for Windows, OS X and Linux. Build outlandish medieval siege engines to pit against castles or armies. Select from a collection of mechanical parts that can be connected together to build a machine.

Each level has a goal, such as "destroy the windmill" or "kill 100 soldiers". Although the goals are relatively simple, the wide variety of possible approaches allows for experimentation.






MY ROLE

As a UI Artist, i've been working closely with the team to:


- Deliver UI mock-ups to be later implemented

- Help in creating assets and fonts

- Design user interfaces and solve design problems

- Redefine existing UI and layouts

- Aid in the creation of promotional material

- Aid in testing of the product and offer feedback



SCREENS

Options > Video UI - change graphic settings



Mod loader window UI - choose which existing mods to load and browse the workshop to download more mods.



Object Explorer window UI







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SEND A PIGEON TO
hello@alexcirco.com

I'm most interested in remote UI positions and freelance UI-UX projects!




© 2019 Alexandru Circo. All Rights Reserved.

Besiege (PC)


WEBSITE
STEAM
OVERVIEW
Besiege is a medieval physics-based sand-box game developed by Spiderling Studios for Windows, OS X and Linux.
POSITION
UI Artist
PLATFORM
Windows OS
CHALLENGES
- Solve layout problems with localisation in mind.
- Appress overwhelming data into compact layouts and user centred
- Make sure the UI is easy to implement, lightweight, intuitive.
ABOUT BESIEGE

Besiege is a physics-based game developed by Spiderling Studios for Windows, OS X and Linux. Build outlandish medieval siege engines to pit against castles or armies. Select from a collection of mechanical parts that can be connected together to build a machine.

Each level has a goal, such as "destroy the windmill" or "kill 100 soldiers". Although the goals are relatively simple, the wide variety of possible approaches allows for experimentation.



MY ROLE

As a UI Artist, i've been working closely with the team to:


- Deliver UI mock-ups to be later implemented

- Help in creating assets and fonts

- Design user interfaces and solve design problems

- Redefine existing UI and layouts

- Aid in the creation of promotional material

- Aid in testing of the product and offer feedback




SCREENS

Options > Video UI - change graphic settings



Mod loader window UI - choose which existing mods to load and browse the workshop to download more mods.



Object Explorer window UI







Previous project Next project


SEND A PIGEON TO
hello@alexcirco.com

I'm most interested in remote UI positions
and freelance UI-UX projects!





© 2019 Alexandru Circo. All Rights Reserved.